REcam (short for “Resident Evil Cameras”), is a tool that aims at streamlining the process of getting Blender scenes, which are set up with the necessary components for a fixed camera style camera system, into Unity seamlessly. The tool takes advantage of the inherent harmony between specific object types in Blender and Unity, including lights, cameras, object collision, and camera renders.
Demo Project : Unity Version 2021.3.f1
Requirements:
– Blender 3.1 – Unity 2021+
Creators:
– Wes Bondie -Zach Kolman -Leo Herrera -Eddie Mustafaa